Three months later, how does Metal Gear Solid 4 stand up?
Metal Gear Solid 4: Guns of the Patriots was released on June 12th, a little over three months ago. Within a week of its release, reviews flooded the net. Now that it's been out for a quarter of a year and the initial hype has died down, we bring you the official OMG Metal Gear review.
There are spoilers in this review, but the game has been out for long enough that I would think someone who goes to a site called OMG Metal Gear would have picked it up already.
Hardly "Passive"
Reviewing Metal Gear Solid 4 is no easy task. Not just because of how huge of an event it is - though that certainly doesn't help - but because of the game's overall style. Gears of War 2 design director Cliff Blezinski recently called Metal Gear Solid "passive" entertainment. While I think that's an exaggeration, there is some truth to the comment. Metal Gear Solid plays like an interactive movie and Guns of the Patriots takes this concept to new heights with hours of cutscenes and an ending that's nearly 40 minutes, not including all of the credits.
This type of game isn't for everyone. Some people will always prefer non-stop action ala Gears of War over the slower, more story-driven gameplay of series like Metal Gear Solid and Silent Hill. While I enjoy action, I definitely lean towards storytelling, and for this reason Metal Gear Solid 4: Guns of the Patriots is one of the best games I've ever played, hands down.
Kojima mentioned in an interview a while back that he sees Snake as aging in real-time. It definitely feels this way, as now he looks like a beaten, haggard old man. Though his appearance is due to his rapid aging, it still serves as a reminder of how long it's been since we've seen him. I was still in high school when Sons of Liberty came out and this feels like reuniting with an old friend. Cheesy as it may sound, due to Kojima's amazing writing and touching depiction of Snake, I've never felt more connected to a video game character, and I can't be the only one who feels this way. You aren't playing Snake on his last mission, you're accompanying him.
My major beef with referring to Metal Gear Solid as "passive entertainment" is that it ignores its unparalleled stealth gameplay that is nearly perfected with MGS4. The camouflage system that was introduced in Metal Gear Solid 3: Snake Eater is back, but the inclusion of Octo Camo - digital camo that takes on the color of your surroundings - makes it less of a pain in the ass and more of truly innovative feature. There are still moments where suspension of disbelief is necessary, such as when a guard walks directly past a man-shaped 3D object that matches the color of the street without so much as a glance backwards. That said, the series has definitely come leaps and bounds from its first outing, where every enemy soldier was plagued with such terrible eyesight that nothing short of a slap in the face would get their attention. The radar system has finally been perfected. It gives you a rough outline of your surrounding area but still forces you to move slow and cautious to avoid detection. The circle surrounding your radar dot, which shows how close guards can get before spotting you, was a nice touch. The same can be said about the circle surrounding Snake that distorts to show you the direction of nearby guards.
Stealth vs. Shooting
While I chose the stealth route, it's entirely possible to run and gun through nearly the entire game, though this approach is significantly harder. I watched a friend play through parts of the game and his impatience forced him to run into situations guns blazing and needless to say he died a lot more than I did. While the difficulty definitely ramps up, the option is still there and my friend was more than able to complete the game while pretty much kicking stealth to the curb.
The CQC system has been tweaked as well, giving you a few new moves. One of the most useful moves is the ability to run up to a guard and quickly throw him to the ground, resulting in a quick knockout. Searching an enemy for items is now done by patting them down, which makes much more sense than them simply shaking their items to the ground. The more detailed combat works to up the realism and the character animations look remarkable, especially when performing the new disarm move. This is the best looking game on the Playstation 3 in a number of ways.
The weapon handling is even better than before, with a few new techniques at your disposal. My favorite new feature is the ability to roll onto your back from a crawling position and open fire on enemies behind you. While Drebin is far from my favorite character (Snake doesn't seem to like him, either), if his presence means dozens of new weapons, then I'm all for it. The Drebin Points system, where you earn points for picking up fallen guns, allows you to purchase weapons, ammo, and accessories in his shop. You can access his shop at any time from the pause menu and load up. Some may argue that it's unrealistic, and they'd be right; it doesn't make any sense at all. But that doesn't matter. Forcing players to scrounge for ammunition would only detract from the main focus of the game and I welcome the convenience of a traveling arms dealer.
The End is the Beginning...is the End?
Laughing Octopus is much scarier than Decoy Octopus
The boss battles climb in difficulty quite nicely, as I found Laughing Octopus surprisingly easy and my first encounter with Screaming Mantis made me want to rip my hair out. Despite my initial reactions, the boss battles are fantastic. The ones that require "special tactics" are very well done, forcing you to think while never getting frustrating. After defeating each of the B & B Squad, an excellent throwback to the original Metal Gear Solid, Drebin would call you up on the codec to supply you with that boss's backstory. Some of the stories got pretty outrageous, but the Metal Gear Solid series has always been larger than life in some ways, so it never pulled me out of the story.
As a whole, Metal Gear Solid 4 is nothing short of remarkable. You've heard people call it the best Metal Gear Solid game yet and the best game on the Playstation 3, and these are both true. While the story can get a little over the top and confusing, which is practically a staple of the series, everything wraps up nicely by the ending credits. Of course I want more Metal Gear, but if it were to never happen (which we already know isn't true), I wouldn't be disappointed by my experiences with MGS4. From the shock we got when we first saw Old Snake to the last brutal battle to the death with Liquid, Metal Gear Solid 4: Guns of the Patriots is a fitting ending to a phenomenal series.
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Comments
Nice review. It's good to get a late review after the game has sunk in for a while. I absolutely loved the first two chapters, but after the third I couldn't even finish the game because the cutscenes/codec conversations got so out of hand and the gameplay took a nosedive IMO.
I got through the first hour and a half and it's been collecting dust ever since.
It's funny you mention Silent Hill, .. I LOVE Silent Hill.
This game is NOTHING like SILENT HILL at all. SH's cut-scenes are short and to the point, just a great game.
This is an anti-game, I know and have met many people on the PSN that feel the same way I do. The passive gameplay a wordy dialog, . . oh man is it wordy, . . . it's pure torture for me.
For some reason when you translate Japanese to English, it always seems like they are talking to a retard, way too descriptive. It takes them ten minutes to tell you what time it is, . . agony.
Sales of this game have got that super full of himself Kojima guy really bitter now too, he has got to be kicking himself that he made this an exclusive, cause this game came and went and people stopped caring not long after it came out. He lost out on millions more people playing his game, and now it's too late,it's come and gone and people have other games on their mind. .. MS was pissed about this and the dig about blu ray was unnecessary. I hope they pass on it if it comes their way. I think they will.
Why are we still talking about this game? PS3 fans it's over! The most over hyped game for your console has came and gone with little to no boost to your last place console. It's enough already gamepro....it's getting quite sad honestly. You keep trying to spark interest in a game no one other than a select few care about. The game came out already its been over a month let the game die already! Isn't already in the value bin at most stores?
to pasive for me. I like to play my games not watch them. give me spintercell for stealth, god of war and ninja gaiden for action.
good review. i'm disappointed a lot of people didn't like this game. i finished it last night, and it's nice coming back and seeing this review, as if it was waiting for me to finish haha. i had been waiting three years for this game, and it was everything i had hoped it would be and so much more. the epic storline of this series, while a bit convoluted and confusing at times, has involved me more than any book or movie has in the past.
so to people like youngstar24, it makes me sad that not everyone can take the time to appreciate something as grand as this game. all they can do is bash it. so for everyone who tried it, even if they want to just play their games, treat this one differently. treat it like an interactive movie if you have to, instead of a "passive game" for me, it is a fine line between both.
i've always found internet forum comment postings to be meaningless. whenever i would see a close-minded person going on about something he had no idea about, i always wanted to say something, but never did because i knew it would be pointless. i just had to say something here though.
Metal Gear Solid 4: Game of the Year, Game of all Time.
This review hits on all the point of why metal gear solid 4 is my favorite game of all time. I am a huge fan of the entire series and even though; yes, the cut scenes are long, is you have played the entire series each cutscene thoughtfully touches on events of the past games and concludes many of the mysteries throughout the series. I know im am biased towards this game but when i play a game i want an expierence that draws me in and makes me want to do all over again. this game has so many little secrets that I have beat the game 5 times and im still finding new things. Im gonna stop but if you don't like this game its probably because your attention span cant withstand the intricate story and intellegent gameplay. enough said
Great idea! All major AAA hyped titles should get re-reviewed like this. Great article. Still haven't played through MGS4, but looks promising. You need to revisit the GTA4 review... I don't think the perfect scores would hold up. Game deserves an 8.5 or maybe a 9.0 but it ain't no perfect 10.
While I thought MGS4 was a magnificent game, it just wasn't for me and I'd like to explain my point of view a little more. I finished the original MGS two or three times when it was released, rented the second on PS2 and finished it (I didn't even mind Raiden), and never really played much of the third. So I had a good idea of what was going on storywise, but was still lost with all of the minute details. The real problem for me is that WAY, WAY too much of the game is 'passive entertainment.' All of the dialogue and cutscenes took me (and many others) out of the game and bored me to tears. I'd much rather have a drastically edited conversation through an earpiece or something while I'm playing the game. I much prefer a creative and immersive approach to storytelling in video games than when they try to emulate movies.
My main point wasn't necessarily that the game wasn't good. It was more to the fact of why are we still talking about it?
greensabre Today at 7:36:49 AM filter this thread show all reply While I thought MGS4 was a magnificent game, it just wasn't for me and I'd like to explain my point of view a little more. I finished the original MGS two or three times when it was released, rented the second on PS2 and finished it (I didn't even mind Raiden), and never really played much of the third. So I had a good idea of what was going on storywise, but was still lost with all of the minute details. The real problem for me is that WAY, WAY too much of the game is 'passive entertainment.' All of the dialogue and cutscenes took me (and many others) out of the game and bored me to tears. I'd much rather have a drastically edited conversation through an earpiece or something while I'm playing the game. I much prefer a creative and immersive approach to storytelling in video games than when they try to emulate movies.
right on the money green sabre.
Oh, but, but, but dire... Too Human was the sh!t, wasn't it? Just STFU; dire, you're in dire need of a psych exam if you think someone like you carries any weight with any coment on a PS3 game.
Youngstar 24, you come to an area where you pretend you don't care about a game just to talk poorly about it. If you didn't care, you would never had clicked the link. And as far as the "bargin bin", it was in Japan, where MGS never sold well.
I have to agree, I was disappointed. I'm almost finished with it, but I will not be playing it again. It drags too much, dialogue is painfully slow. Graphics aren't what I thought (displayed in full 1080p thru HDMI). The graphics are very clear but not mind-blowing. The characters are detailed but environments are not. Game doesn't play realistically in many ways... for ex., picking objects up just by walking over them, spinning human bosses, etc., just to name a few. There was nothing that blew me away as far as gameplay either. And the controls! WTF?!!! Aim with L1, shoot with R1 and look down the sights with Triangle! Ridiculous! Aim with L2 and shoot with R2 and look down the sights by clicking analogs you morons! Oh, and MGO is a disaster. I registered exactly 3 times, and I now have four names! Kojima had no choice but to make it exclusive, and yeah it was the best game on the ps3 because if it was over at the xbox side it wouldn't have been! This is my honest opinion.
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